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Identifying and Solving a Problem in My Life

Lesson Plan

Identifying and Solving a Problem in My Life

Objectives

In this lesson, students generate ideas of their own and solutions to problems in their lives. Students will:

  • apply the technological design process to solve a simple problem.

  • identify problem as a human need or want.

  • create a storyboard that identifies a problem and forms a solution.

Essential Questions

Vocabulary

  • Inventor: A person who develops something, previously unknown, that makes work or life easier or safer.

  • Invention: A new device, method, or process developed from study and experimentation.

  • Storyboard: A sequence of graphics that display use of item by frames.

  • Model: Smaller example of something.

Duration

30–45 minutes/3–4 class periods

Prerequisite Skills

Prerequisite Skills haven't been entered into the lesson plan.

Materials

  • sheet of legal-sized paper, one per student

  • half a sheet of poster board, one per student for storyboard

  • Individual Scoring Guide on Group Project (S-K2-10_Scoring Guide for Group Project.doc)

  • mock TV station props (video camera represents the TV camera, two chairs sitting at an angle toward each other, table with the TV station call letters, TV station moderator—this could be another student, the classroom teacher, school principal, or a parent)

  • video camera

Related Unit and Lesson Plans

Related Materials & Resources

The possible inclusion of commercial websites below is not an implied endorsement of their products, which are not free, and are not required for this lesson plan.

Formative Assessment

  • View
    Assess students’ understanding that an invention may answer a question or solve a problem.
    • Observe students working independently to check that they are following their storyboard as they carry out the design process.

    • Use the Individual Scoring Guide on Group Project (S-K2-10_Scoring Guide for Group Project.doc) to assess whether students have met the rubric criteria and have a thorough understanding of the design process and how inventions improve the quality of life.

Suggested Instructional Supports

  • View
    Scaffolding, Active Engagement, Modeling, Explicit Instruction
    W:

    Students will generate a problem, identify it as a want or need, and apply the technological design process to solve the problem.

    H:

    Students will participate in an invention convention documentary that will be taped and shared with the class and/or classrooms.

    E:

    Students will participate in large-group discussions, create inventions, and engage in a simulated TV news report showcasing their inventions.

    R:

    Students will reflect on the news report showcasing their inventions and how those inventions could improve the quality of life for people.

    E:

    Students will express their understandings through group discussions, answering guided questions, and while reflecting with partners.

    T:

    Students will experience a variety of activities which will appeal to various leaning styles along with the extension activities which will provide additional differentiated instruction.

    O:

    Students will experience activities that move from the concrete design and creation of an invention to an independent application as students participate in a TV news report simulation.

Instructional Procedures

  • View

    In this lesson students will get the opportunity to participate in a mock TV news invention convention documentary that will be videotaped and shared with the class and or school.

    Day 1

    Have students review the Then and Now Venn diagram. Discuss with students the idea of a need and a want. Have students look at the list again and discuss which inventions in the Now section are needs and which are wants. Tell students sometimes it is difficult to say an invention is only a need or only a want. For example a video game to some is a want but to the person whose job is to play the game or make the game, it is a job or a need.

    Invite students to your meeting area and ask students to reflect on what they have learned from other inventors and the process the inventors went through to complete their projects (some took longer than others to complete). Then discuss what they learned from working together with a group to solve a problem. Ask, “How have both of these processes changed how you think about your world and the problems you identify in your world?” Allow an open discussion making sure students clarify how these activities have developed and/or modified their thinking. Tell students, “You will be part of a mock TV news invention convention documentary that will be video taped and shared with the class.”

    Say, “Now you will have the opportunity to work by yourself to create something that will improve the quality of life. It can be a need or a want. You will each get the opportunity to make a storyboard showcasing your invention. You will identify your invention as a need or want. Then each of you will present your storyboard to the class, which will be video taped as part of the invention convention documentary.”

    If students do not already have a copy of the Individual Scoring Guide on Group Project (S-K2-10_Scoring Guide for Group Project.doc), distribute copies to them now. Allow students to ask questions regarding the scoring so that you are confident they understand how they will be evaluated. Give students time to think about a problem in their world. They may want to verbalize their thought process with a partner or small group to get started.

    Have materials available (e.g., white legal-sized paper to sketch out idea, storyboard, suggested books from Related Resources section in Lesson 1) to help generate ideas or for students to use as needed.

    Mingle and listen to student discussions. You may need to offer a few suggested ideas to those students who have difficulty thinking of ideas.

    Days 2–4 will be available as necessary to work on individual projects:

    Presentation Day: On the presentation day have a mock TV station set up with a video camera to document student presentations. After each student’s presentation discuss with class the impact the invention will have. Students will need to identify the invention as a need or want.

    Extension:

    • Students who might need an opportunity for additional learning can draw two pictures of an invention that improves the quality of life and label each as a need or a want.

    • Students who may be going beyond the standards can write a paragraph explaining the difference between an invention as a need and as a want.

Related Instructional Videos

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DRAFT 11/10/2010
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