Mastermind
Mastermind
Grade Levels
Course, Subject
Mathematics
Related Academic Standards
Virtual Manipulative
Description
This virtual manipulative is a version of the classic Mastermind game of logic. Win the game by discovering the colors of the four peg solution. You have 8 chances to correctly guess answer. After each guess you receive feedback consisting of black and white pegs. The number of black pegs is the number of correct pegs in your guess. The number of white pegs is the number of pegs in your guess that are the correct colors but that are not placed in the correct positions.
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Content Collections
Content Provider
The National Library of Virtual Manipulatives is a three-year NSF supported project to develop a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-8 emphasis). The project includes dissemination and extensive internal and external evaluation. For more information, please visit http://nlvm.usu.edu/en/nav/vlibrary.html.
Credits
Principal Investigators
Larry Cannon
Jim Dorward
Bob Heal
Leo Edwards
Java Applet Programming
Ethy Cannon
Joel Duffin
David Stowell
Zeke Susman
Richard Wellman
Jennifer Youngberg
Web Site Programming
Joel Duffin
Larry Cannon
Jim Dorward
Bob Heal
Leo Edwards
Java Applet Programming
Ethy Cannon
Joel Duffin
David Stowell
Zeke Susman
Richard Wellman
Jennifer Youngberg
Web Site Programming
Joel Duffin